-
Please DO NOT:
- modify mesh;
- include mesh;
- reupload;
- share direct download links;
- transfer to other games;
- claim as your own.
hi there! do you have any tips for lowering the polycounts of accessories like buttons and grommets without completely destroying the mesh and making texturing difficult? i’ve been wanting to make more complex items but the polys of the details add up so fast!
Do you mean MD’s buttons? If yes, you can either use custom ones (made from a cylinder in Blender) or retopologize MD’s ones like this:
- In UV editor enable Keep UVs and edit mode mesh selection in sync, switch to Face select;

- select the uv islands of the back of buttons, threads, inner sides of holes. In 2d view press Delete, choose Faces;
- switch to Vertex select, select the uvs of the holes. In 3d view press Alt M, choose Collapse.

These steps alone will reduce the polycount dramatically. However, the buttons will still be unnecessary high poly around the edges to ensure smoothness that you will not even be able to appreciate from afar, so you can go further. For everything to work, you need to quadrangulate the mesh first ( select the remaining uvs of buttons, Mesh - Faces - Tris to quads). The image below shows the stages of the process(bigger pic if needed):

- Holding Ctrl, click and drag to select one edge on all buttons;
- Select - Edge rings;
- Select - Checker Deselect;
- Select - Edge loops;
- in 3d view Delete - Dissolve edges;
- select two edges on every edge loop you’d like to remove, Select - Edge loops;
- Dissolve them
Hi, Hope you're well? I'm writing some blog posts on sims 4 Custom Content. I was wondering with a link back to you CC in my posts, if you'd allow me to use image from your CC in my post. Thanks Lexie
Sure, no problem. Thank you :)
May I ask which feet mod you use please?
Hi. They are custom made and not yet ready to be shared for others to use (sorry, been very busy).
If you are looking for detailed feet to use in your game or as a base for your projects, magic-bot has beautiful ones and allows people to include them in their packages.
Hi, I'm trying to download the saint laurent dress but the download link isn't working (it says I don't have access) Is there another way for me to access it? Thank you!
I’ve been getting notifications of people asking for access to my older cc but the strange thing is, the access is not restricted, anyone with a link should be able to download 🤨 I restricted and allowed it again just now, could you try again and notify me if it will work out? If not, I’ll just re-upload the packages
EDIT: RE-UPLOADED ALL INACCESSIBLE FILES
Why does cc clothing (not only yours in particular) glitches so often, garmets mix textures from each other or have dents? it's such a pain, why is it like that? why can't it be easy :(
Could you please specify which one(s) of my cc is causing problems? Paired with my cc or other people’s?
Generally, texture overlapping happens because of overlapping uvs. People tend to put uvs in the bottom right corner of the uv space regardless of what they are making because there are a lot of start-to-finish tutorials where the authors do that for various wrong reasons. I disregard the possibility of overlapping only with full-body outfits or items that are not meant to be worn together ( boots and floor length gowns, a top and a dress, etc). However, for example, if someone put the uvs for eyelashes in the area meant for shoes (as it happened once), there is nothing that I, the creator of shoes, can do about it.
As for dents, I would need to see pics or files to know for sure. Can be bad topology (crumpled paper look), can be the introduction of bones that the cloned item was not affected by ( distortions in the leg area), can be mismatched number of meshgroups. If you want to fix those files, please create a thread here and include download links

Ann Demeulemeester Lace-Up Heeled Sandals
- 1 item: 6 swatches;
- part type: shoes;
- physical frame / clothing preference: all / feminine;
- age: teen to elder;
- Color Sliders compatible ( optionally );
- HQ compatible ( the previews are made using HQ textures ).

Hermès Aura Sandals
- 1 item: 7 swatches;
- part type: shoes;
- physical frame / clothing preference: all;
- age: toddler to elder;
- HQ compatible ( the preview is made with HQ textures ).